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Scaling a
UX Practice
from Scratch

Elevated design's strategic role within a traditional product development culture. Established research-driven practices that lifted the mobile app from 2.3 to 4.2 stars.

Independence Blue Cross
UX Director
Design Ops
Collaborated with
Product Managers·Engineering Leads·Executive Sponsors
Scaling UX Practice OverviewIndependence Blue Cross

2M+


Members

20+


Apps Modernized

$250K


Annual Savings

2→4


UX Maturity Level

01

Overview


Over 2.5 years, I built a UX organization that became essential to how the company ships products.

I joined a $100M platform modernization to lead UX for 20+ legacy apps. No design system, no research practice, a team of three. The challenge: prove design's value while building the infrastructure to deliver it.

02

What I Owned


Built a UX organization from 4 to 12 designers over 2.5 years, including hiring, mentoring, and establishing career growth paths.

Established a design thinking framework adopted across 20+ product teams, replacing ad hoc processes with repeatable methodology.

Created the research practice from scratch. Started with guerrilla testing and support ticket mining, then secured budget for UserTesting and Mural.

Launched the enterprise design system, starting with 2 core components and design tokens. Prioritized adoption over perfection across 6 apps.

Delivered the mobile app redesign that moved App Store ratings from 2.3 to 4.2 stars, the proof point that unlocked larger investments.

Constraints: $100M modernization timeline, engineering-dominated culture, zero research budget, no executive sponsor for design initially.

03

The Challenge


Design was seen as a cost center, not a strategic function.

1

No Design Process

Teams worked in silos with no repeatable methodology.

2

Understaffed Team

4 designers supporting 20+ applications across multiple product teams.

3

No Research Practice

Decisions made without user input. No tools, no budget, no buy-in.

4

No Design System

Every team reinventing UI patterns across 30+ applications.

04

Four Strategic Pillars


Building process, people, research, and systems simultaneously.

KEY DECISIONS

Start scrappy, earn budget → used existing data (Medallia feedback, Quantum analytics, competitor analysis) instead of requesting research tools upfront → quick wins built credibility, unlocking budget for UserTesting and Mural.

Tie every initiative to business outcomes → framed design capacity as a delivery bottleneck, not a design quality issue → grew team from 4 to 12 over 2.5 years.

Prioritize adoption over perfection → launched the design system with 2 core components and design tokens rather than building a complete library → 6 apps adopted, ~15% dev time reduction.

01

Design Thinking Framework

The Challenge

No budget for research tools. No time carved out for discovery. Teams expected designs yesterday.

The Approach

Leveraged existing data (Medallia feedback, Quantum analytics, and competitive analysis) to build a north star vision. This "scrappy research" approach proved value without upfront investment, earning buy-in to eventually secure proper tooling.

Result: Improved alignment, reduced rework cycles

Design Thinking Workshops
Design Organization Structure
02

Team Scaling

The Challenge

Leadership saw design as a cost center, not a strategic investment. Headcount requests were routinely denied.

The Approach

Built a business case connecting design capacity directly to product quality and delivery speed. Showed how understaffing created bottlenecks that delayed launches and increased rework.

Result: Grew from 4 to 12 designers over 2.5 years

03

Research Practice

The Challenge

Zero research budget. Decisions were made on assumptions. "We know our users" was the prevailing mindset.

The Approach

Started scrappy: guerrilla testing, stakeholder interviews, mining support tickets. Quick wins built credibility, which unlocked budget for UserTesting and Mural.

Key Win: Mobile app rating 2.3 → 4.2 stars

Moderated User TestingUserTesting Tool Interface
IBX Design System
04

Enterprise Design System

The Challenge

30+ applications, multiple teams on different timelines, fast-paced delivery pressure. Teams couldn't pause to adopt new components.

The Approach

Started small with 2 core components and design tokens. Prioritized adoption over perfection. Currently exploring AI integration to accelerate component generation and documentation.

Result: 6 apps adopted, ~15% dev time reduction

Mobile App Transformation

The research-driven redesign that improved App Store ratings from 2.3 to 4.2 stars

Before

Mobile App Before Redesign

After

Mobile App After Redesign
05

Results


2.3→4.2

App Store rating improvement for mobile app redesign

4→12

designers, grown over 2.5 years

$250K+

annual development savings from design system

06

Key Takeaways


1

Start With Quick Wins

The mobile app rating improvement opened doors for larger investments.

2

Tie Design to Business

Executives fund results, not process. Frame everything in business terms.

3

Build Systems, Not Designs

Individual designs solve one problem; systems solve categories of problems.

Scaling a UX practice isn't about hiring designers. It's about changing how an organization thinks about design.


Next Project

US Bank Credit Card

Manager, User Experience


Get in Touch

Let's work together

I bring clarity to complex product challenges through strategic leadership, scalable systems, and the kind of hands-on partnership that actually ships.

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